The effect of virtual reality gaming on dynamic balance in older adults

Research output: Contribution to journalArticlepeer-review

Original languageEnglish
Article numberafs053
Pages (from-to)549-552
Number of pages4
JournalAge and Ageing
Volume41
Issue number4
DOIs
StatePublished - Jul 2012

ASJC Scopus Subject Areas

  • Aging
  • Geriatrics and Gerontology

Keywords

  • Balance
  • Elderly
  • Older adult
  • Randomised
  • Virtual reality gaming
  • Geriatric Assessment
  • User-Computer Interface
  • Age Factors
  • Humans
  • Middle Aged
  • Male
  • Treatment Outcome
  • California
  • Accidental Falls/prevention & control
  • Time Factors
  • Video Games
  • Aged, 80 and over
  • Aging
  • Female
  • Aged
  • Postural Balance

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